Droaam

Breland’s neighbor to the west, Droaam is a nation of monsters. Legally a Brelish territory until 987 Y.K. (ten years ago), King Boranel ordered the evacuation of all Brelish citizens from Droaam in the face of aggressive raiding by warbands of orcs, ogres, and goblinoids. In that same year, a trio of hags known as the Daughters of Sora Kell declared Droaam to be a sovereign nation. Droaam sent a delegation to the armistice negotiations at Thronehold in 996 Y.K., but their representatives were turned away; Droaam remains unrecognized by the “civilized” nations of Khorvaire to this day.


To outsiders, Droaam is seen as a lawless territory filled with savages. This is true, to an extent. The hags are only concerned with maintaining their position and the independence of their country – attempting to impose law and order on a nation of monsters is not on their agenda. Local communities have their own laws, however, which vary wildly. The small city of Graywall, for example, is Droaam’s major trading hub, and as such has very strict laws regarding property and attacks on humanoids. The application of these laws is overseen by the city’s mind-flayer justicar. Smaller towns and villages are ruled by their local warlords, according to their own tribal customs. Humans are rarely welcome in any of these enclaves.

Daask
The criminal syndicate known in Sharn as Daask has its roots somewhere in Droaam. While the details of the organization’s history are hard to pin down, it is commonly accepted among the Brelish law enforcement and intelligence services that most of Daask’s personnel and funding comes from Droaam.

Droaam

City of Towers, City of Knives Embermage